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Post by Tolbethessar on Jan 26, 2020 21:56:07 GMT
I have a specific set of traits for each general in my RP. But I'm a bit afraid to release my ACW Micro-RP info too soon and end up causing this RP to resemble the ACW one too much.
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Post by Frederick the Great on Jan 27, 2020 7:02:27 GMT
Gaius Julius Caesar nice idea. Players make their generals and we can tell them to read from wiki so they get to know more about their general I'll make a general's bio when the game starts as an example for people who might struggle with the idea. But of course the general must have a "focus", that is to say, what kind of a unit can he actually command? You can't have an artilleryman command infantry can you? Otherwise this will probably happen. "Sir the brigade has ordered us to attack in ten minutes" *The general who is from artillery* "Oh no no, we attack now!" *Gets the whole infantry battalion killed by his own ally's artillery strikes*
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Post by Frederick the Great on Jan 27, 2020 7:09:10 GMT
I have a specific set of traits for each general in my RP. But I'm a bit afraid to release my ACW Micro-RP info too soon and end up causing this RP to resemble the ACW one too much. We might have some obvious similarities (like players being generals commanding divisions/brigades) and the supply mechanism being somewhat similar but that's about it. Your RP isn't a Xerox copy of mine and neither is my RP a reskinned version of your RP
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Post by Tolbethessar on Jan 27, 2020 7:52:27 GMT
I have a specific set of traits for each general in my RP. But I'm a bit afraid to release my ACW Micro-RP info too soon and end up causing this RP to resemble the ACW one too much. We might have some obvious similarities (like players being generals commanding divisions/brigades) and the supply mechanism being somewhat similar but that's about it. Your RP isn't a Xerox copy of mine and neither is my RP a reskinned version of your RP Alright you asked for it! I'll make a thread tomorrow and we can see how close are the RPs in design.
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Post by Gaius Julius Caesar on Jan 27, 2020 11:57:43 GMT
Gaius Julius Caesar nice idea. Players make their generals and we can tell them to read from wiki so they get to know more about their general I'll make a general's bio when the game starts as an example for people who might struggle with the idea. But of course the general must have a "focus", that is to say, what kind of a unit can he actually command? You can't have an artilleryman command infantry can you? Otherwise this will probably happen. "Sir the brigade has ordered us to attack in ten minutes" *The general who is from artillery* "Oh no no, we attack now!" *Gets the whole infantry battalion killed by his own ally's artillery strikes* I think that’s more historically accurate actually. I mean it’s not like generals had Easytech coming around to rank how good they were at specific units... I mean if I participate, my general will be one of the incompetent ones, because that’s always more fun to me.
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Post by Frederick the Great on Jan 27, 2020 12:59:23 GMT
Gaius Julius Caesar nice idea. Players make their generals and we can tell them to read from wiki so they get to know more about their general I'll make a general's bio when the game starts as an example for people who might struggle with the idea. But of course the general must have a "focus", that is to say, what kind of a unit can he actually command? You can't have an artilleryman command infantry can you? Otherwise this will probably happen. "Sir the brigade has ordered us to attack in ten minutes" *The general who is from artillery* "Oh no no, we attack now!" *Gets the whole infantry battalion killed by his own ally's artillery strikes* I think that’s more historically accurate actually. I mean it’s not like generals had Easytech coming around to rank how good they were at specific units... I mean if I participate, my general will be one of the incompetent ones, because that’s always more fun to me. Erich von Manstein: 5***** armor, 4**** infantry, 4**** artillery or something like that Up to you how you decide your general, if I was playing I'd have a intermediate to advanced type of a general to have an early lead over other players
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Post by Gaius Julius Caesar on Jan 27, 2020 13:10:26 GMT
I think that’s more historically accurate actually. I mean it’s not like generals had Easytech coming around to rank how good they were at specific units... I mean if I participate, my general will be one of the incompetent ones, because that’s always more fun to me. Erich von Manstein: 5***** armor, 4**** infantry, 4**** artillery or something like that Up to you how you decide your general, if I was playing I'd have a intermediate to advanced type of a general to have an early lead over other players I mean everyone is going to try and have the best general... That's the thing. It's more fun to go for the crappy general in my opinion...
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Post by Frederick the Great on Jan 30, 2020 19:34:10 GMT
Battle Mechanics: Revised Version
A "combat turn" takes place when the belligerents have located the other faction and one side wishes to fight and expel the other. Combat turns are two weeks long
How to engage enemies in combat?
Roll four dice, the base requirement is 15 to win. However, terrain and manpower may affect combat as well.
If a side has double the manpower committed to an operation, it's dice requirement is lowered to 12. Example: Germans with 80000 men face the South Africans with 40000 near Sollum, Germans now need a 12 to win.
As combat turns are now two weeks long (reduced from the overly-lenghty three months, as in the case of this RP shorter combat turns would be more effective) a General may choose to avoid combat altogether in a given phase (though consulting your allies is still a priority) as it isn't practical that say, 6/6 corps on the Axis side face 6/6 corps on the Allied side all at the same time (and maybe the same place).
Buffs for Defense
If a belligerent controls a major city like Benghazi or Alexandria, it has a +4 defense bonus. If a belligerent controls a mountain or an escarpment, it has a +3 defense bonus. If a belligerent controls a hill pass, it has a +2 defense bonus. If a belligerent controls an oasis, it has a +1 defense bonus.
Buffs for Offense
1. Building a supply dump outside of a major city (like Tobruk) lowers the requirement for the attackers by 2.
2. A unit being well-supplied and having high morale (after three victories in a string) may reduce it's dice rolls requirement by 4. However, if it suffers even one defeat it's advantage would be lost. Maintaining victories is essential. This buff will automatically expire in one game-month.
Example: British 7th Armored has participated in (and won) three battles. It is well-supplied too. Now in the fourth battle it may use the advantage, however if it loses the battle it simultaneously loses the advantage. As this buff depends more on human morale that it does on terrain or supplies.
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Post by Frederick the Great on Feb 1, 2020 15:10:50 GMT
New idea coming right up! So I was reading about this thing ( en.m.wikipedia.org/wiki/Free_Arabian_Legion ) and I thought, what if the belligerents take prisoners, and if a manpower shortage occurs they politically indoctrinate those prisoners into fighting for them? It could lead to some interesting results. Arabs fighting for the Axis and the Allies?
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Post by Tolbethessar on Feb 1, 2020 18:18:31 GMT
New idea coming right up! So I was reading about this thing ( en.m.wikipedia.org/wiki/Free_Arabian_Legion ) and I thought, what if the belligerents take prisoners, and if a manpower shortage occurs they politically indoctrinate those prisoners into fighting for them? It could lead to some interesting results. Arabs fighting for the Axis and the Allies? Ok question... I thought you said you were concerned about the Axis not having enough manpower for this RP (or I was totally misreading by mistake), but you were talking about Allies needing manpower now?
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Post by Frederick the Great on Feb 1, 2020 18:25:03 GMT
New idea coming right up! So I was reading about this thing ( en.m.wikipedia.org/wiki/Free_Arabian_Legion ) and I thought, what if the belligerents take prisoners, and if a manpower shortage occurs they politically indoctrinate those prisoners into fighting for them? It could lead to some interesting results. Arabs fighting for the Axis and the Allies? Ok question... I thought you said you were concerned about the Axis not having enough manpower for this RP (or I was totally misreading by mistake), but you were talking about Allies needing manpower now? I have done the reading about that and found out many units that can be used in case a division is to be replaced by another or a division in Africa has suffered many losses. What I had asked back then was to include or remove the Blackshirt divisions (because of politics) but I have replaced them with regular Italian Regio Escercito units.
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Post by Tolbethessar on Feb 1, 2020 18:40:33 GMT
Ok question... I thought you said you were concerned about the Axis not having enough manpower for this RP (or I was totally misreading by mistake), but you were talking about Allies needing manpower now? I have done the reading about that and found out many units that can be used in case a division is to be replaced by another or a division in Africa has suffered many losses. What I had asked back then was to include or remove the Blackshirt divisions (because of politics) but I have replaced them with regular Italian Regio Escercito units. Ok, the British easily had the manpower in the Colonial Africa, it was just a matter of arming them and supplying them (while understandably running a gigantic deficit in their budgets), from what I think. I might be wrong but didn't they even had a railroad all the way from Alexandria to Capetown? Not to mention that India also was a short hop to the Suez canal, courtesy of the Royal Navy ofc. Luckily for them, american hardware helped quite a bit in arming their troopers to a certain extent (not to mention the Canadian manufacturing wasn't that bad either).
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Post by Frederick the Great on Feb 1, 2020 19:01:46 GMT
I have done the reading about that and found out many units that can be used in case a division is to be replaced by another or a division in Africa has suffered many losses. What I had asked back then was to include or remove the Blackshirt divisions (because of politics) but I have replaced them with regular Italian Regio Escercito units. Ok, the British easily had the manpower in the Colonial Africa, it was just a matter of arming them and supplying them (while understandably running a gigantic deficit in their budgets), from what I think. I might be wrong but didn't they even had a railroad all the way from Alexandria to Capetown? Not to mention that India also was a short hop to the Suez canal, courtesy of the Royal Navy ofc. Luckily for them, american hardware helped quite a bit in arming their troopers to a certain extent (not to mention the Canadian manufacturing wasn't that bad either). Yeah the Cairo to Cape Railway really helped the Brits in WW2 by getting resources and manpower to Libya (as the fighting was actually taking place for like 2 solid years in Libya and Egypt and the rest of Africa was mostly peaceful, until '43 started and the Allies had secured all of that continent). Compare the Italian Colonial Railway to the British and the Italian looks like a complete joke with just five or six rail lines that couldn't even connect the coast together.
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Post by Tolbethessar on Feb 2, 2020 15:53:16 GMT
Was just watching a documentary about tank battles, "Greatest Tank Battles". Funny, the episode for El Alamein is now up next. Rommel vs Monty. I'm going to enjoy it.
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Post by Frederick the Great on Feb 2, 2020 17:45:20 GMT
Was just watching a documentary about tank battles, "Greatest Tank Battles". Funny, the episode for El Alamein is now up next. Rommel vs Monty. I'm going to enjoy it. The YouTube channel or something else? I saw a video of the Gulf War's greatest tank battle (72 Easting) of the same name, Greatest Tank Battles.
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