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Post by Tolbethessar on Jan 26, 2020 16:34:23 GMT
I definitely approve of the supply consumption, especially since that was one of the main reasons that Germany lost in Africa! Nice job! Thanks ! It is the result of a lot of reading and searching the internet. What about the battle mechanics? Should I adjust them or keep them the way they are? I liked the supply mechanism too. Funny, It's a bit different from my design for my ACW RP and Micro-RP, but it covers some of the same topics and there's an overlapping where our designs are very similar (especially the supply dumps = the supply depots). Not sure what you should change in the battling, though. I'm wondering if the reduction of effectiveness is sufficient enough to reduce the insane blitzkriegs we usually have in those RPs. Hold that thought for later. One thing is definitely clear... you need to either refine the supply system to match the combat turns OR shorten the combat turns into week-by-week to match what you said in the supply consumption section. Right now, the supply side is measured in 1 week, 4.3-4.4 weeks (month), 8.7 weeks (bimonthly). But the combat turn is 3 months long.
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Post by Frederick the Great on Jan 26, 2020 17:08:42 GMT
Thanks ! It is the result of a lot of reading and searching the internet. What about the battle mechanics? Should I adjust them or keep them the way they are? I liked the supply mechanism too. Funny, It's a bit different from my design for my ACW RP and Micro-RP, but it covers some of the same topics and there's an overlapping where our designs are very similar (especially the supply dumps = the supply depots). Not sure what you should change in the battling, though. I'm wondering if the reduction of effectiveness is sufficient enough to reduce the insane blitzkriegs we usually have in those RPs. Hold that thought for later. One thing is definitely clear... you need to either refine the supply system to match the combat turns OR shorten the combat turns into week-by-week to match what you said in the supply consumption section. Right now, the supply side is measured in 1 week, 4.3-4.4 weeks (month), 8.7 weeks (bimonthly). But the combat turn is 3 months long. I'll adjust the combat to week-by-week basis which is a good idea. Will do that in a day or two. The defence system is skewed towards defenders to at least impede the Blitzes we've seen. The defence buffs, if implemented skilfully can lead to interesting results
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Post by Gaius Julius Caesar on Jan 26, 2020 17:50:31 GMT
I definitely approve of the supply consumption, especially since that was one of the main reasons that Germany lost in Africa! Nice job! Thanks ! It is the result of a lot of reading and searching the internet. What about the battle mechanics? Should I adjust them or keep them the way they are? It's pretty good, but what about negative buffs? I mean like for the attackers or even defenders... I mean what you have is definitely good, but I'm just wondering if you did want to consider more.
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Post by Frederick the Great on Jan 26, 2020 18:17:49 GMT
Thanks ! It is the result of a lot of reading and searching the internet. What about the battle mechanics? Should I adjust them or keep them the way they are? It's pretty good, but what about negative buffs? I mean like for the attackers or even defenders... I mean what you have is definitely good, but I'm just wondering if you did want to consider more. If you could explain that a bit more there's a good chance I'll implement it into the game
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Post by Gaius Julius Caesar on Jan 26, 2020 18:28:51 GMT
It's pretty good, but what about negative buffs? I mean like for the attackers or even defenders... I mean what you have is definitely good, but I'm just wondering if you did want to consider more. If you could explain that a bit more there's a good chance I'll implement it into the game Well I mean like even morale buffs or overextension buffs. Like for example, if a division continues attacking over a long period of time, their attack drops over time. Or another example, if their supplies are slightly lower, they are unable to attack as effectively. So, like a combination of the supply system but also factoring in morale.
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Post by Frederick the Great on Jan 26, 2020 18:42:23 GMT
If you could explain that a bit more there's a good chance I'll implement it into the game Well I mean like even morale buffs or overextension buffs. Like for example, if a division continues attacking over a long period of time, their attack drops over time. Or another example, if their supplies are slightly lower, they are unable to attack as effectively. So, like a combination of the supply system but also factoring in morale. I like it! I'll implement something of the sort in a day or two, then let y'all know.
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Post by Tolbethessar on Jan 26, 2020 19:57:52 GMT
If you could explain that a bit more there's a good chance I'll implement it into the game Well I mean like even morale buffs or overextension buffs. Like for example, if a division continues attacking over a long period of time, their attack drops over time. Or another example, if their supplies are slightly lower, they are unable to attack as effectively. So, like a combination of the supply system but also factoring in morale. Isn't that already included into the low supply effect listed earlier? From what I had read as it seems.
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Post by Frederick the Great on Jan 26, 2020 20:14:40 GMT
I've gotta be honest, I'll have to side with Tolbethessar on this one. Less supplies = less food and ammo = less fighting. Wow, I'm already failing to properly explain my own RP!
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Post by Frederick the Great on Jan 26, 2020 20:20:52 GMT
Speaking of the RP, remember that in this game you play as a general? And that you make threads where all of your allies coordinate their plans? Well I was thinking of asking y'all as to what should be the requirements for designing a general? Of course there are going to be the obvious requirements of the general's background, his strengths and weaknesses, but should we add anything more than that? Tagging Gaius Julius Caesar as I think this is more of his turf.
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Post by Tolbethessar on Jan 26, 2020 20:23:23 GMT
I've gotta be honest, I'll have to side with Tolbethessar on this one. Less supplies = less food and ammo = less fighting. Wow, I'm already failing to properly explain my own RP! That's ok. I've done the same thing myself, in the Italian Wars TW (I think). Btw, if you don't mind, please stash the signup thread in the moderator board temporarily. It's too early for that. The current game is still running in mid-game, nonewhere near the end for now. Plus on top of that, it's the ACW Micro-RP that's up for next. I'm glad you're working on this RP's preparation, but it ain't ready for a signup thread, sonny Jimmy.
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Post by Frederick the Great on Jan 26, 2020 20:27:45 GMT
I've gotta be honest, I'll have to side with Tolbethessar on this one. Less supplies = less food and ammo = less fighting. Wow, I'm already failing to properly explain my own RP! That's ok. I've done the same thing myself, in the Italian Wars TW (I think). Btw, if you don't mind, please stash the signup thread in the moderator board temporarily. It's too early for that. The current game is still running in mid-game, nonewhere near the end for now. Plus on top of that, it's the ACW Micro-RP that's up for next. I'm glad you're working on this RP's preparation, but it ain't ready for a signup thread, sonny Jimmy. Me haz no powah, gib powah to stash! No but seriously, you gotta move it yourself
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Post by Tolbethessar on Jan 26, 2020 21:37:43 GMT
That's ok. I've done the same thing myself, in the Italian Wars TW (I think). Btw, if you don't mind, please stash the signup thread in the moderator board temporarily. It's too early for that. The current game is still running in mid-game, nonewhere near the end for now. Plus on top of that, it's the ACW Micro-RP that's up for next. I'm glad you're working on this RP's preparation, but it ain't ready for a signup thread, sonny Jimmy. Me haz no powah, gib powah to stash! No but seriously, you gotta move it yourself Oh ok got it.
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Post by Gaius Julius Caesar on Jan 26, 2020 21:41:41 GMT
Well I mean like even morale buffs or overextension buffs. Like for example, if a division continues attacking over a long period of time, their attack drops over time. Or another example, if their supplies are slightly lower, they are unable to attack as effectively. So, like a combination of the supply system but also factoring in morale. Isn't that already included into the low supply effect listed earlier? From what I had read as it seems. Sorry, I guess I misread the supply thing then...
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Post by Gaius Julius Caesar on Jan 26, 2020 21:44:18 GMT
Speaking of the RP, remember that in this game you play as a general? And that you make threads where all of your allies coordinate their plans? Well I was thinking of asking y'all as to what should be the requirements for designing a general? Of course there are going to be the obvious requirements of the general's background, his strengths and weaknesses, but should we add anything more than that? Tagging Gaius Julius Caesar as I think this is more of his turf. I think the best way to do it is to have profile templates for each general, like kind of the qualities that each of them can and can't have. I don't know positively how you'd be interested in doing it, but in my opinion, I think it would be fun to each person customize their own general. Maybe if one general is too overpowered, we can tell the player that they need to readjust it. I still think it would be fun to have player-made generals lol.
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Post by Gaius Julius Caesar on Jan 26, 2020 21:46:09 GMT
I'm not sure whether we'd be including personality traits other than those related to war-tactics either, but I think that would be interesting. I mean if people really got to know their generals, they'd also know what's holding their general back or driving them forward.
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