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Post by Tolbethessar on Jun 23, 2018 1:48:16 GMT
Hi all! I'm filling in for Transfermium, hopefully for not too long. I've finished about 3/4 of the hidden map, so I'm quite ready to launch tonight and start receiving orders from the players for Spring 1492. Please reference to the rules: www.variantbank.org/results/rules/1/1492.htm
There's three changes to the rules: One, there will be a fifth power: The Dutch. Two, the A/F unit rule is not in effect. It's actually cumbersome to properly carry it out and usually leads to messy arguments about conflicting rules. So just use the standard convoy rules as found in regular Diplomacy. Three, (per se, the rules do originally allow special add-ons for the GM to put into the game), There is a certain civilization in the wilderness, famed as "Atlantis" or "Mu" or "Lemuria" or "Kumari Kandam" or "Shangri-La" whatever. I'm referring them as Atlanteans, living in Atlantis for this game. Regular native armies do not support each other, they only stand in place, but however... This Atlantean civilization has armies that WILL support each other if they're adjacent. This means capturing one of their cities is going to be fairly difficult, but if you do dislodge the army, it disbands automatically, at least. Each Atlantean city has TWO supply centers in those spaces, and there's 7 of them clustered together in a minor continent all by themselves. So it's worth 14 units, and if taken by a single power, having full control of the continent could easily pull out into a solo win and end the game pretty easily. Also, it's quite FAR from Europe, so it might be a while before any of you sees it. Just so you're warned.
Now... the current map for everybody looks like this: The 3 orange spaces are the new Dutch home spaces. The NW is Rotterdam, the NE is Amsterdam, and the South one is Eindhoven. The white thing at the top of the map is the permanent ice at North Pole and is impassible. There's also impassible ice at the South pole too, btw. Note: Bordeaux has two coasts, WC, SC. The French player may decide which coast to place his fleet but cannot be changed once Spring 1492 has completed and we progressed to Fall 1492. I'm surprised that the original designer didn't fix that in his map.
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Post by Tolbethessar on Jun 23, 2018 1:49:57 GMT
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Post by Tolbethessar on Jun 24, 2018 8:32:45 GMT
Quick announcement: thesmallrealm.proboards.com/thread/2/random-area?page=7He has to step down from the GM, I understand that. Best of luck to Transfermium. Hope you will be alright!
One other thing... the map is definitely against the Dutch because it's stuck in middle of Europe. Since I'm not just filling in but the permanent GM, I don't have to stick to the starting map as it is. It needs a bit of a tweak to help the disadvantaged Dutch. Right now, it's pretty far from any outside edges and has to go around England or the long route in the northern part of the map. I don't want to do anything HUGE, just a merger of two spaces: Norwegian Sea & North Sea - abbv Nth. The visual change looks like this: Tagging the players: Santa Anna, Wilhelm Ritter von Leeb, Europyrealm, Christ Pantocrator, Frederick the Great
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Post by Santa Anna on Jun 24, 2018 16:57:34 GMT
I assume that I have two fleets and an army at the start like everyone else, correct? (Sorry if that was an ignorant question)
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Post by Transfermium on Jun 24, 2018 17:10:11 GMT
Just a note: combat cannot occur in the Known world (aka the starting areas) except on its edges, and no nation may enter the home centres of another. So, to answer your question in the chat, Frederick the Great, no, you'll always be alive. Why can't nations attack each other? 'Cause the Europeans of the time totally didn't attack each other, that's why. Also, the Dutch are alightly anachronistic (only being independent in the 1500s), but no one really cares, and we can all pretend it's the Habsburgs (who just triggered the Burgundian Inheritance event a few years prior to 1492) anyway.
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Post by Tolbethessar on Jun 24, 2018 19:28:17 GMT
I assume that I have two fleets and an army at the start like everyone else, correct? (Sorry if that was an ignorant question) Correct, the army is in the inland space, and the 2 fleets in the coastal spaces. And no, that was definitely not an ignorant question, not at all. I had neglected to make sure it was mentioned. Because it was already up there in my head as a straightforward matter of fact thing, so I had forgotten to say it out here. Just a note: combat cannot occur in the Known world (aka the starting areas) except on its edges, and no nation may enter the home centres of another. So, to answer your question in the chat, Frederick the Great, no, you'll always be alive. Why can't nations attack each other? 'Cause the Europeans of the time totally didn't attack each other, that's why. Also, the Dutch are alightly anachronistic (only being independent in the 1500s), but no one really cares, and we can all pretend it's the Habsburgs (who just triggered the Burgundian Inheritance event a few years prior to 1492) anyway. Correct, and I should remind all players that in the starting area, all sea spaces has NO limit on how many fleets can be in them, so bounces doesn't happen for this turn (bounces still might happen in Fall 1492 when people start going into the darkened outside world. (c) Sea areas in the Known World (but not outside it) may contain any number of fleets. Another reminder about those darn fleets (a) On leaving a home supply centre, a fleet has the option of moving either one or two spaces (cf. the pawn in chess) so long as the move does not take it outside the Known World. Only those unknown areas which are adjacent to the fleet at the end of its move are disclosed to the player concerned. This rule (combined with rule 8(c) above) gives the players a chance to explore in directions other than those opposite to their home territories. This means basically, a fleet could hypothetically start in London, moves through North Sea, and then arrives in the North Atlantic Ocean (Norwegian Sea is merged with North Sea, btw).
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Post by Tolbethessar on Jun 25, 2018 16:36:08 GMT
Just a note: combat cannot occur in the Known world (aka the starting areas) except on its edges, and no nation may enter the home centres of another. So, to answer your question in the chat, Frederick the Great, no, you'll always be alive. Why can't nations attack each other? 'Cause the Europeans of the time totally didn't attack each other, that's why. Also, the Dutch are alightly anachronistic (only being independent in the 1500s), but no one really cares, and we can all pretend it's the Habsburgs (who just triggered the Burgundian Inheritance event a few years prior to 1492) anyway. Looks like the answer is: Portugal died. Frederick the Great just handed me his resignation due to lack of motivation. Granted, it could have come at a better time, but at least it wasn't during a later phase like 1495 or something. I'm still waiting on Spain ( Christ Pantocrator) for his Spring 1492 orders. If I don't hear from him in around... 12 hours or so. I will just assume he died like Portugal as well. For England ( Wilhelm Ritter von Leeb), France ( Europyrealm), and the Netherlands ( Santa Anna), I will still prepare the secret map revelations for you guys, expect them to be in your inbox before tonight is over.
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Post by Tolbethessar on Jun 26, 2018 4:11:26 GMT
Public Results of Spring 1492 England (Wilhelm Ritter von Leeb)F LPL-NAO F PLY-CEL A LON-PLY France (Europyrealm)Army Paris hold Fleet Bordeaux(SC) move to Western Mediterranean Sea Fleet Brest move to Celtic Sea Netherlands (Santa Anna)F Ams - NAO* F Rot - NTH A Ein - Ams GM's note: legal move AMS to NTH to NAOSpain (Christ Pantocrator)F BIL H (NMR) A MAD H (NMR) F CAD H (NMR)
Christ Pantocrator still seems to haven't logged in yet even at this point. NMR - No moves received. So be it. I declare Spain dead as Portugal was.Oh wow, he came back online just a minute ago. I will revive him and keep Spain in the game. For the 3 powers that are moving near the edge of the starting map, I've given you each a map in your PM. The randomized numbers are just for movement sakes, if you enter (without bouncing), you can set a new name on the space and I will put in a 3 letter abbreviation on the map and also an announcement of the full name here on the thread. Fall 1492 moves are due in 2 days, 27th Midnight NYC time (or EST), then within a day the results of Fall 1492 will be in your inboxes before 28th Midnight. Is 2 days for the moves, and 1 day for the GM, totaling 3 days per phase, reasonable to everybody? Let me know if the pace is too quick, I want this game to be enjoyable for you guys.
Adding one more thing, I want to make sure people know this: Map trading isn't illegal, or even map forgeries. I would permit it as a natural part of Diplomacy (besides even if I want to ban it, it's impossible for me to enforce this rule about not sneaking around in PM conversations anyway). So if you guys were wondering, now you know for sure. Happy Dipping!
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Post by Tolbethessar on Jun 27, 2018 1:25:34 GMT
Reminder to the 4 5 players: Fall 1492 is due tomorrow Midnight NYC time, in about 14.5 hours from the time of this post. I have a set of orders from only one player right now. Any one of you will be having issues with this deadline? Just let me know in advance if possible. Tagging all: Santa Anna, Christ Pantocrator, Europyrealm, Wilhelm Ritter von Leeb, tpcEDIT: tpc said he wants to play as Portugal, he's starting in this round.
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Post by Tolbethessar on Jun 28, 2018 4:46:07 GMT
Public Results of Fall 1492
Portugal ( tpc) F Lis - SAO F Opo - MAO A Coi - Lis Spain ( Christ Pantocrator) F CAD - WMS A MAD - CAD F BIL - SAO* GM's note: legal move BIL to MAO to SAOFrance ( Europyrealm) F CEL - OBF WMS - TUN A PAR H England ( Wilhelm Ritter von Leeb) F NAO-OB F CEL-OBA PLY H Netherlands ( Santa Anna) F NAO - OB F NTH - NAO A AMS H GM's note 1: In accordance to the rules, orders that has to do with "off-board" secret spaces are marked with a generic "OB" instead of specifics. Once a region is spotted by everyone, it cease to be OB, and becomes a part of the public results.
GM's note 2: For those who are new to this type of annotation, Diplomacy moves that has lines striken through are failed moves, like this , most commonly a bounce, or a cut support, or a dislodged unit.
I'll work on the maps and hand them out before 24 hours passes. In the meanwhile, England and Netherlands has one sea space each to name. Can you give me either here in the thread or in the PM?
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Post by Tolbethessar on Jun 28, 2018 17:15:03 GMT
Tagging all 5: Santa Anna, Wilhelm Ritter von Leeb, Europyrealm, Christ Pantocrator, tpcA couple of announcements...
Firstly, England has set a name to an expanese of water as "Western Central Atlantic Ocean", also known as WCA. Likewise, Netherlands has set a name to an expanse of water as "Great Western Sea", also known as GWS. Fascinating to know that more names are to come in the future! Cartographers are currently busy churning out sea charts with the new words and hastily publishing those charts throughout Western Europe. Secondly, France has plant a French flag on Tunisian soil. Could this be the beginning of the French colonization in Africa? GM's note: There is no Supply Center as indicated by a large colored dot, so this is merely an empty land that is temporarily painted pink on the map until somebody else walks over it.
I've finished all the 1492 Fall maps and sent them to your inboxes. No one has gained a SC, so we're skipping Winter 1492 and moving on to Spring 1493 (do note that your orders would be better off being preferably listed with the Season Year when you send them to the GM, me). Tonight would be the official start of Spring 1493, due on the 30th of June, Midnight EST but I'm sending the maps 12 hours early. You can take advantage of the extra time, making this phase a 2.5 day one instead of only 48 hours.
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Post by Tolbethessar on Jun 30, 2018 4:31:53 GMT
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Post by Tolbethessar on Jul 1, 2018 4:06:58 GMT
Public Results of Spring 1493
Netherlands ( Santa Anna) F OB F NAO - OB A Ams - Ein England ( Wilhelm Ritter von Leeb) A PLY-OB F CEL C A PLY-OB F OB C A PLY-OB France ( Europyrealm) F CEL - BOB F TUN - LIB A PAR H Spain ( Christ Pantocrator) A CAD - ALG F WMS C A CAD - ALG F SAO - WMS Portugal ( tpc) F MAO-OB A Lis-Mor F SAO convoy A Lis-Mor GM's reminder: same as the prior phase... Copy+paste note... "In accordance to the rules, orders that has to do with "off-board" secret spaces are marked with a generic "OB" instead of specifics. Once a region is spotted by everyone, it cease to be OB, and becomes a part of the public results."
Portugal, England, and Netherlands each has an unnamed space that they've moved into, and can lay a name on them. (If a Supply Center is conquered from another player, it can be renamed by the new owner AKA like how New Amsterdam in 1664 became New York City we're familiar with) And yes, I did have to look up the year when it happened. I don't have a ridiculously good memory. As usual, I'll work on the maps and hand them out before 24 hours passes, then Fall 1493 will start at that point for you guys. Ok so... Is 2+ days too slow or too fast? Are you guys conversating with each other at all? Comments? Questions? Etc? Etc? I would feel better after hearing some feedback.
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Post by Tolbethessar on Jul 1, 2018 20:05:01 GMT
Post Phase Announcement for Spring 1493 England has laid a temporary claim on a Supply Center and named it Greenland (GRN). If he holds onto it until Fall completes, then England will have formed a permanent colony!
Netherlands has explored a new sea expanse and named it Southwestern Sea (SWS).
Portugal named a sea expanse Azores (AZO). A Portuguese army laid foot on Moroccan soil, planting a temporary Portuguese flag on it as a result.
Spain has also arrived on the shores of Algeria, and planted a Spanish flag on it.
France went traveling the coast of Tunisia and reached Libya, also spreading the pink colour to there with a temporary claim. For Fall 1493, it's due July 3rd, Midnight EST.
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Post by Tolbethessar on Jul 4, 2018 4:31:21 GMT
Public Results of Fall 1493
Portugal ( tpc) F OB - OB A Mor- OB F SAO H Spain ( Christ Pantocrator) F WMS H (NMR) F WMS H (NMR) A ALG H (NMR) France ( Europyrealm) F LIB - EGY F BOB - BOR (WC) A PAR H England ( Wilhelm Ritter von Leeb) F CEL-OB F OB S A OB A OB H Netherlands ( Santa Anna) F OB - OB F OB - OB A Ein H
You guys know how this works, I will poop out magical parchments that corresponds to the surroundings of your units. Also a herald shall harken tidings that has to do with your heroic exploration of the unknown world outside Europe. And then after all that,we proceed to the next phase.
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